Yes - there are multiple ways of identifying it: - simply the name of the trinket: /use Token of Strength OR /use 13 (top trinket slot in character pane, 14 is the bottom). Sep 10, 2012 Warrior macros for Wow; Druid macro guide; In this Wow macro guide, I'll explain to you the syntax and proper usage for the #showtooltip macro command, what it does, how to write it, and how to incorporate it when making Wow macros. Its super easy to use #showtooltip and it really makes your macro functionality shine. When you visit our website, we store cookies on your browser to collect information. The information collected might relate to you, your preferences or your device, and is mostly used to make the site work as you expect it to and to provide a more personalized web experience. In order to do what you want you have to split the stack, then find an empty slot, get that slot's ID, place the split stack in that slot, pick up that stack from that specific slot and then DropItemOnUnit ('target'). All of that is too much for a macro. On the first button push this macro will cast Beserking and Trinket 1, on the second it will cast Icy Veins and Trinket 2. If you used the question mark icon, WoW will automatically update the icon to the current element of the sequence.
- 'Hands' redirects here. For the hozen, see Hands (hozen).
- 1Armor
- 2Non-armor
- 3Weapons
- 4Decorative
- 5Other
- 6Removed
There are 18 equipment slots on a character, as well as 4 bag slots above the Micro Menu and a mount equipment slot in the Mount Journal. The combination of equipment slot and item type is often the first categorization of items used.
Armor
The eight armor slots may have one of four types of armor: cloth, leather, mail, and plate. Each class may equip only certain types of armor.
Head
- Equipment names
- helm, helmet, mask, lens, monocle, cap, headpiece, crown, circlet, shroud, cowl, hood, headband, goggles, coif, headdress, chapeau, barbute
- Upgrades
- Meta gems, Gems
Shoulders
- Equipment names
- amice, spaulders, pads, pauldrons, mantle, monnions, epaulets, shoulder, shoulderpads, shoulderguards
- Upgrades
- Shoulders enchants, Gems, Inscriptions (inscribers only)
Chest
- Equipment names
- robes, vest, tunic, armor, wraps, harness, hauberk, jerkin, chain, breastplate, blouse, chestpiece
- Upgrades
- Chest enchants and armor kits, Gems
Wrist
- Equipment names
- bindings, armguards, cuffs, bracers, vambraces, wristguards, bracelets
- Upgrades
- Wrist enchants, Gems, Fur Lining (Leatherworkers only), [Socket Bracer] (Blacksmiths only)
Hands
- Equipment names
- gloves, gauntlets, mitts, mittens
- Upgrades
- Hands enchants and armor kits, Gems, Tinkers (Engineers only), [Socket Gloves] (Blacksmiths only)
Waist
- Equipment names
- belt, girdle, sash, cinch, cord
- Upgrades
- Belt Buckles, Gems, Tinkers (Engineers only)
Legs
- 'Legs' redirects here. For the companion, see [Legs].
- Equipment names
- chausses, trousers, breeches, leggings, kilt, dungarees, loincloth, woollies, pants, britches
- Upgrades
- Legs armor kits and spellthreads, Gems
Feet
- Equipment names
- boots, walkers, greaves, footwraps, sabatons, slippers, shoes, stompers, footpads
- Upgrades
- Feet enchants and armor kits, Gems
Non-armor
Non-armor gear only has one type, so there will be nothing in the 'type' spot in item tooltips.
Neck
- Equipment names
- amulet, lei, talisman, medallion, necklace, charm, choker, chain, pendant, collar.
- Upgrades
- Gems
Back
- Equipment names
- cape, blanket, cloak, drape, mantle
- Upgrades
- Back enchants, Gems, Embroideries (Tailors only), Tinkers (Engineers only)
Finger
- Equipment names
- ring, band, signet, seal, loop, circle.
- Upgrades
- Enchantments (Enchanters only), Gems
Two finger slots are available
Trinket
- Upgrades
- Gems (Jewelcrafters only)
Two trinket slots are available
Weapons
Main-Hand (One-Hand/Two-Hand)
One-hand items,
Two-hand items categories
- Weapon types
- Axe, Bow, Crossbow, Dagger, Fist weapon, Gun, Mace, Polearm, Staff, Sword, Wand, Fishing Pole
- Upgrades
- Weapon enchants, Counterweights, Weapon Chains, Fishing line (fishing pole only)
The Main Hand slot can hold main hand, one-handed or two-handed weapons. If a two-handed weapon is equipped, the off-hand slot must be empty unless the character is a warrior with the [Titan's Grip] talent.
Off-Hand (One-Hand/Two-Hand)
- Weapon types
- Axe, Dagger, Held In Off-hand, Fist weapon, Mace, Shield, Sword
- Upgrades
- Enchantments, Counterweights, Weapon Chains, Shield Spike
The Off Hand slot can hold off hand or one-handed weapons (Dual wielding classes only), shields (warrior, paladin and shaman only) or Held In Off-hand frill items. If a two-handed weapon is equipped in the main hand slot, this slot must be empty unless the character is a Fury warrior with [Titan's Grip].
Decorative
Decorative items only have one type, so there will be nothing in the 'type' spot in item tooltips. Decorative items have no stats and cannot be upgraded.
Tabard
Shirt
Other
Bag
Removed
Ammo
Ranged or Relic
Equipment slots in macros
When creating macros based on 'click to use' items (especially trinkets), the common practice is to enter the actual item name. However, using the numeric equipment slot identifiers eliminates the need to manually modify macros after upgrading a particular item.
Bernstorff slot koncert praha. These slot designations are particularly handy for engineers whose Tinker enhancements and Engineering-only items add and/or posses an 'on use' ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for non-engineers.
Here are is a complete list of each equipment slot and its numeric designation for macro purposes
- 1Armor
- 2Non-armor
- 3Weapons
- 4Decorative
- 5Other
- 6Removed
There are 18 equipment slots on a character, as well as 4 bag slots above the Micro Menu and a mount equipment slot in the Mount Journal. The combination of equipment slot and item type is often the first categorization of items used.
Armor
The eight armor slots may have one of four types of armor: cloth, leather, mail, and plate. Each class may equip only certain types of armor.
Head
- Equipment names
- helm, helmet, mask, lens, monocle, cap, headpiece, crown, circlet, shroud, cowl, hood, headband, goggles, coif, headdress, chapeau, barbute
- Upgrades
- Meta gems, Gems
Shoulders
- Equipment names
- amice, spaulders, pads, pauldrons, mantle, monnions, epaulets, shoulder, shoulderpads, shoulderguards
- Upgrades
- Shoulders enchants, Gems, Inscriptions (inscribers only)
Chest
- Equipment names
- robes, vest, tunic, armor, wraps, harness, hauberk, jerkin, chain, breastplate, blouse, chestpiece
- Upgrades
- Chest enchants and armor kits, Gems
Wrist
- Equipment names
- bindings, armguards, cuffs, bracers, vambraces, wristguards, bracelets
- Upgrades
- Wrist enchants, Gems, Fur Lining (Leatherworkers only), [Socket Bracer] (Blacksmiths only)
Hands
- Equipment names
- gloves, gauntlets, mitts, mittens
- Upgrades
- Hands enchants and armor kits, Gems, Tinkers (Engineers only), [Socket Gloves] (Blacksmiths only)
Waist
- Equipment names
- belt, girdle, sash, cinch, cord
- Upgrades
- Belt Buckles, Gems, Tinkers (Engineers only)
Legs
- 'Legs' redirects here. For the companion, see [Legs].
- Equipment names
- chausses, trousers, breeches, leggings, kilt, dungarees, loincloth, woollies, pants, britches
- Upgrades
- Legs armor kits and spellthreads, Gems
Feet
- Equipment names
- boots, walkers, greaves, footwraps, sabatons, slippers, shoes, stompers, footpads
- Upgrades
- Feet enchants and armor kits, Gems
Non-armor
Non-armor gear only has one type, so there will be nothing in the 'type' spot in item tooltips.
Neck
- Equipment names
- amulet, lei, talisman, medallion, necklace, charm, choker, chain, pendant, collar.
- Upgrades
- Gems
Back
- Equipment names
- cape, blanket, cloak, drape, mantle
- Upgrades
- Back enchants, Gems, Embroideries (Tailors only), Tinkers (Engineers only)
Finger
- Equipment names
- ring, band, signet, seal, loop, circle.
- Upgrades
- Enchantments (Enchanters only), Gems
Two finger slots are available
Trinket
- Upgrades
- Gems (Jewelcrafters only)
Two trinket slots are available
Weapons
Main-Hand (One-Hand/Two-Hand)
One-hand items,
Two-hand items categories
- Weapon types
- Axe, Bow, Crossbow, Dagger, Fist weapon, Gun, Mace, Polearm, Staff, Sword, Wand, Fishing Pole
- Upgrades
- Weapon enchants, Counterweights, Weapon Chains, Fishing line (fishing pole only)
The Main Hand slot can hold main hand, one-handed or two-handed weapons. If a two-handed weapon is equipped, the off-hand slot must be empty unless the character is a warrior with the [Titan's Grip] talent.
Off-Hand (One-Hand/Two-Hand)
- Weapon types
- Axe, Dagger, Held In Off-hand, Fist weapon, Mace, Shield, Sword
- Upgrades
- Enchantments, Counterweights, Weapon Chains, Shield Spike
The Off Hand slot can hold off hand or one-handed weapons (Dual wielding classes only), shields (warrior, paladin and shaman only) or Held In Off-hand frill items. If a two-handed weapon is equipped in the main hand slot, this slot must be empty unless the character is a Fury warrior with [Titan's Grip].
Decorative
Decorative items only have one type, so there will be nothing in the 'type' spot in item tooltips. Decorative items have no stats and cannot be upgraded.
Tabard
Shirt
Other
Bag
Removed
Ammo
Ranged or Relic
Equipment slots in macros
When creating macros based on 'click to use' items (especially trinkets), the common practice is to enter the actual item name. However, using the numeric equipment slot identifiers eliminates the need to manually modify macros after upgrading a particular item.
Bernstorff slot koncert praha. These slot designations are particularly handy for engineers whose Tinker enhancements and Engineering-only items add and/or posses an 'on use' ability for items in the Back, Belt, Foot and Head slot that would not normally posses such capability for non-engineers.
Here are is a complete list of each equipment slot and its numeric designation for macro purposes
Slot | Number |
---|---|
Head | 1 |
Neck | 2 |
Shoulder | 3 |
Shirt | 4 |
Chest | 5 |
Belt | 6 |
Legs | 7 |
Feet | 8 |
Wrist | 9 |
Gloves | 10 |
Finger 1 (Top) | 11 |
Finger 2 (Bottom) | 12 |
Trinket 1 (Top) | 13 |
Trinket 2 (Bottom) | 14 |
Back | 15 |
Main Hand | 16 |
Off Hand | 17 |
Tabard | 19 |
Patch changes
- Patch 5.0.4 (2012-08-28): Range/Relic slots are being removed from all classes. Range weapons (bows, guns, wands) will use the main hand slot.
- Patch 4.0.1 (2010-10-12): The ammo mechanic was removed from the game, and the ammo slot was removed along with changing ammo items to gray items.
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Wow Macro Use Trinket Slot 1
Macros |
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General guides |
Macros Beginners Guide |
Useful macros by class |
Main Menu |
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This page lists macro conditionals, keywords used with macro commands, the RestrictedEnvironment and the SecureStateDriver API to allow limited logic for player convenience without trivializing the game.
Refer to secure command options for syntax and making a macro for a tutorial.
Targeting keywords
Targeting keywords begin with @
and assign a temporary target to the macro command. (This does not change the player's selected target.)
- @unitId
- Any valid unitId.
- @cursor
- Immediately targets the ground under the cursor.
- @none
- Interupts auto self-cast and requires a targeting cursor.
Boolean conditions
All other conditionals evaluate as either true to execute the macro command, or false to skip it. The no
prefix reverses this (ie, nodead means alive).
The following tables categorize each boolean condition by whether it evaluates the state of any target, only the player, or the user interface.
Macro Conditional | Similar API | Description |
---|---|---|
exists | UnitExists() | The unit exists |
help, harm | UnitCanAssist() and UnitCanAttack() | The unit exists and can be targeted by helpful/harmful spells |
dead | UnitIsDeadOrGhost() | The unit exists and is dead |
party, raid | UnitInParty() and UnitInRaid() | The unit exists and is in your party/raid |
unithasvehicleui | UnitInVehicle() | The unit exists and is in a vehicle |
Macro Conditional | Similar API | Description |
---|---|---|
canexitvehicle | CanExitVehicle() | In a vehicle and able to exit |
channeling, channeling:spellName | UnitChannelInfo('player') and ChannelInfo() | Channeling any spell, or a certain spell |
combat | InCombatLockdown or UnitAffectingCombat('player') | In combat |
equipped:type, worn:type | IsEquippedItemType(type) | Refer to itemType for possible types (ie, weapon) and subtypes (ie, sword) |
flyable | IsFlyableArea() | Unreliable in Wintergrasp |
flying | IsFlying() | Mounted or flight form, and in the air |
form:n, stance:n | GetShapeshiftForm() | Refer to GetShapeshiftForm for possible values |
group, group:party, group:raid | IsInGroup() and IsInRaid() | Self-explanatory |
indoors, outdoors | IsIndoors() and IsOutdoors() | Self-explanatory |
mounted | IsMounted() | Self-explanatory |
pet:name, pet:family | UnitCreatureFamily('pet') | Using a hunter pet by name or family |
petbattle | C_PetBattles.IsInBattle() | In a pet battle |
resting | IsResting() | In a rested zone |
spec:n, spec:n1/n2 | GetActiveSpecGroup(false) | Activated the n'th (or any of n1, n2) spec |
stealth | IsStealthed() | Self-explanatory |
swimming | IsSubmerged() | Self-explanatory |
talent:row/col | The given row/col talent is active |
Wow Macro Use Trinket Slot
Macro Conditional | Similar API | Description |
---|---|---|
actionbar:n, bar:n, or bar:n1/n2/.. | GetActionBarPage() | The n'th (or any of n1, n2, ..) action bar page appears |
bonusbar, bonusbar:n | HasBonusActionBar() | The bonus action bar is visible; see |
button:n, btn:n1/n2/.., btn: | OnClick | The mouse button used as left (1), right (2), middle (3), extra (4 & 5) or virtual |
cursor | GetCursorInfo() | Dragging an action button (item, spell, macro, etc.) |
extrabar | HasExtraActionBar() | An extra action bar/button is visible |
modifier, mod, mod:key, mod:action | IsModifierKeyDown() or IsModifiedClick(action) | Accepts shift, ctrl, alt, lshift, rshift, .., and any action title |
overridebar | HasOverrideActionBar() | The override bar is replacing the main action bar |
possessbar | IsPossessBarVisible() | The possess bar is visible |
shapeshift | HasTempShapeshiftActionBar() | The temporary shapeshift action bar is replacing the main action bar |
vehicleui | HasVehicleActionBar() | The vehicle UI is active |
Patch changes
Patch 6.0.2 (2014-10-14): 'talent' conditional added.
Patch 2.3.0 (2007-11-13): Several conditions and shorthand alternatives added.[1]
Patch 2.0.1 (2006-12-05): Added.
References
- ^Iriel and slouken 2007-08-08. Re: Upcoming 2.3 Changes - Concise List.